How do I start Cut a Rock?
Join Place 113742027864370, break Room 1, E pickup, Q to Plot, place the rock, CUT, collect, E sell, then buy Rock Cutter Level 2.
Cut a Rock beginner guide: Room 1 loop, Plot cutter, Sell, Anvil Power, Cutter Lv2 then Iron. Place 113742027864370. Duality Works. Dated recaps.
Room 1, Rock Cutter, Sell, Anvil, first buys.
~9 min read
This Cut a Rock beginner guide is the first-session playbook for Roblox Place 113742027864370, listed as Cut a Rock by Duality Works. Train Power on the Anvil, break Room 1, carry rocks in Pocket, cut them on your Plot, sell materials, then spend Cash. Official listing: machines keep cutting and Power grows while you are away. Dated recap numbers below are Unverified until you match them on the live stall. Verified November 7, 2026 · Play on Roblox.
| Fact | Detail |
|---|---|
| Place | 113742027864370 |
| Developer | Duality Works · group 122026092 |
| Created | September 14, 2026 |
| Platform | Roblox · Desktop, Console, Mobile, Tablet |
| Genre | Mining · incremental simulator |
| Mode | Roblox servers · personal Plot + shared Mine |
| Price | Free to play on Roblox |
| Room 1 (dated) | Common 85% · Uncommon 15% · Nova Prism 0.1% — Unverified |
| First Cash block | Cutter 2 $2.5K → Eyesight 3 $7K → Pocket 3 $10K → Iron $12K ≈ $31.5K — Unverified |
| Keys | E pickup · Q Plot · F Spawn · E place · CUT · collect · E sell |
| Discord | No public official invite — Duality Works Roblox group only |
Matched by build plan, shared topics, and guide progression — not random related links.
Open **Cut a Rock and confirm Place 113742027864370. Creator is Duality Works, group 122026092**. Search tiles mix Cut a Gem, physical “cut a rock” how-tos, crossword pages, and script bait. If the Place ID differs, leave before you spend Cash on the wrong stall.
Ticket codes, Room 1 rates, Rock Cutter, and the Anvil only exist on this experience. A recap that never shows Place 113742027864370 is Unverified for this wiki even if the thumbnail is a glowing rock. Universe IDs are parent metadata; you still join via the Place URL.
Official copy: train on anvils for Power; break floors and collect rare rocks; cut them for hidden materials; sell and upgrade machines; complete the Index and unlock auras; collect stronger pickaxes for deeper floors; cutting and Power continue offline. Listing stamp November 5, 2026. Pets copy on the group wall is a tease, not a live feature list.
The loop is six verbs, not a skill tree. You train, mine, carry, cut, sell, then upgrade. Skip any one of those and Cash stalls: an empty Pocket means you Q home too often; an unupgraded Cutter means Uncommon rocks sit for thirty seconds while you stare at the Plot.

| Step | Where | Key |
|---|---|---|
| Train | Anvil in Hub | Stand and build Power |
| Mine | Room 1 / deeper floors | Break floor, E pickup |
| Carry | Pocket slots | Q to Plot when full |
| Cut | Rock Cutter on Plot | E place → CUT → collect |
| Sell | Sell stall | E sell materials for Cash |
| Upgrade | Cutter / stall / pickaxes | Spend before the next trip |
Cash does not appear from standing at Spawn, liking the experience, or typing a guessed “universal” string. Materials from the Cutter go to the Sell stall. Recaps that call the output “cores” are describing the same drops the listing names materials — use the listing word so Index ticks match what you see on screen.
Q returns to Home/Plot. F returns to Spawn. New players burn the first ten minutes jogging the Hub because they never bind those two. Cut, collect, sell, then Q or F back to the Mine. Full upgrade spend after the first pile: upgrades.
Room 1 is the only floor you need on day one. Dated recaps put Common 85%, Uncommon 15%, and Nova Prism 0.1% on that room. Rocks show a rarity tag above them — that tag is the decision, not the mesh colour. Pocket starts tiny, so filling it with Common while an Uncommon sits two metres away is the classic waste.
| Rock | Dated rate | What to do |
|---|---|---|
| Common | 85% — Unverified | Fill leftover slots after Uncommon is gone |
| Uncommon | 15% — Unverified | Pick first; this funds Cutter 2 |
| Nova Prism | 0.1% — Unverified | Always take; do not drop for a Common |
Dated sell notes: Petalstone about $5.73K, Sakura Cascade about $10.36K, Sakura Spirit about $12.46K (all Unverified). A handful of Uncommon sells cover the ~$31.5K early buy list. Common bundles (Seashell, Rust Gear, and similar) recap around $4.88K combined — useful while the Cutter is idle, not a reason to skip a tagged Uncommon. Names and values: materials.
Until Eyesight Level 3, you are reading the rarity tag, not the material inside. Recaps say higher Eyesight reveals more about the drop before you spend a Pocket slot. That is why the dated order buys Eyesight 3 before Pocket 3: better picks beat one extra Common. Index “New material!” ticks still matter even on trash rocks — log them on Index.
Your Plot holds the Rock Cutter. Press E with a rock selected to place it, press CUT, wait, then collect. Uncommon on Cutter Level 1 recaps at 30 seconds; Level 2 drops that to 6 seconds with Common at about 1 second (Unverified). That single purchase is why this beginner guide refuses a vanity pickaxe first.

| Prompt | Action |
|---|---|
| [E] pickup | Take the tagged rock in the Mine |
| Q | Warp to Home / Plot |
| [E] Place Rock | Load the Cutter |
| CUT | Start the machine |
| Collect | Take materials off the Cutter |
| [E] Sell | Turn materials into Cash at the stall |
| F | Warp to Spawn when you need the Hub stalls |
Level 1 Uncommon time is long enough to walk, sell a previous stack, or train Anvil — standing still watching the bar is the first-hour leak. After Level 2, Common is near-instant, so you can dump leftover Commons through the machine instead of deleting them to free Pocket. Cutter Level 3 is $20K dated; time after that is TBA.
Collect does not sell. Walk the materials to the Sell stall and confirm. Recaps show “Sell all” dumping a mixed Uncommon+Common bag for several thousand Cash in one press. Keep enough Cash visible to buy Cutter 2 the moment you hit $2.5K instead of wandering back into Room 1 “for one more rock.”
Dated public recap for the first ~$31.5K: Rock Cutter Level 2 $2.5K → Eyesight Level 3 $7K → Pocket Level 3 $10K → Iron Pickaxe $12K. Next Cash pile: Cutter 3 $20K, Golden Pickaxe $46K. Live stall prices drift — treat every dollar figure as Unverified.
| Buy | Dated cost | Why it is first |
|---|---|---|
| Rock Cutter Lv2 | $2.5K | Uncommon 30s → 6s |
| Eyesight Lv3 | $7K | +1 Sight — pick better rocks |
| Pocket Lv3 | $10K | +1 carry slot — fewer Q trips |
| Iron Pickaxe | $12K | x1.1K Power (80 Robux recap) |
| Cutter Lv3 | $20K | Next throughput — time TBA |
| Golden Pickaxe | $46K | After Cutter 3, not before Cutter 2 |
Some session recaps tell you to buy the strongest pickaxe you can afford before touching the Cutter. Deeper floors do need Power, but Room 1 Uncommons already pay if you can process them. A 30-second Uncommon queue while you own a flashy pickaxe is still a 30-second queue. Follow Cutter 2 first, then Iron. Full ladder: pickaxes.
Iron recaps at 80 Robux, Golden at 92. A handful of Uncommon sells cover the Cash path. Save Robux for later rungs you actually feel, or for Cash-only names (Amethyst, Void Rift, Lunar Judgment in public tables). Ticket codes are a separate Cash drip with a five-minute timer — codes, not roblox.com/redeem.
Power is the Anvil stat plus your pickaxe multiplier. Deeper floors need more of it; the exact floor formula is TBA. Official listing: Power also grows while you are away. Stone starts around x20, Copper x150, Iron x1.1K (dated). You do not need Iron to finish Room 1, but you will stall later floors if you never train.
Start an Uncommon cut, walk to the Anvil, train until collect is ready. That overlap is the whole Power habit for hour one. Free Gift Board recaps: Like, Favorite, and join Duality Works for 2x AFK Speed and 2x Power Buff (third-party, Unverified if the board moved). Details: Power.
Machines keep cutting and Power keeps climbing when you log off. Caps, AFK rates, and whether Pocket rocks still process overnight stay TBA. Park a Cutter queue and an Anvil session before you leave rather than standing in Room 1 with a full Pocket.
Scan this before you buy Golden or paste a code from another Roblox mining game.
| Mistake | Fix |
|---|---|
| Wrong Place / Cut a Gem tables | Confirm 113742027864370 |
| Buying Golden before Cutter 2 | Dated order on upgrades |
| Filling Pocket with Common only | Read the rarity tag; Uncommon first |
| Standing still during a 30s cut | Sell, Anvil, or grab Commons |
| Walking instead of Q / F | Q Plot, F Spawn |
| Collect without Sell | E at the Sell stall |
| Pasting “working codes” | Codes — tickets expire in ~5 min |
| Joining a random Discord | Use the Duality Works Roblox group |
| Calling drops cores in Index | Listing word is materials — Index |
| Ignoring New material! ticks | Sets unlock auras; log them even on cheap rocks |
You can join Place 113742027864370, fill Pocket with at least one Uncommon, Q home, cut, sell, buy Cutter Level 2, and start an Anvil session without asking chat. After that, the natural next page is the spend order, then the pickaxe ladder when Iron is actually affordable.
Join Place 113742027864370, break Room 1, E pickup, Q to Plot, place the rock, CUT, collect, E sell, then buy Rock Cutter Level 2.
Dated recap: Cutter 2 ($2.5K), Eyesight 3 ($7K), Pocket 3 ($10K), Iron Pickaxe ($12K). Full table: upgrades.
No. Different Place, different materials, different codes. This wiki only covers Duality Works Place 113742027864370.
No verified universal promo as of November 7, 2026. Map tickets expire in about five minutes — codes.
Public listing and code desks say no. Use the Duality Works Roblox group.
Session recaps often say cores. The official listing and Index copy say materials. Same drops, listing word wins.
Yes — official listing. Power also grows away from keyboard. Caps TBA; see Power.
Sets and auras: Index guide. Material names and Room 1 rates: materials.
November 7, 2026
Matched by build plan, shared topics, and guide progression — not random related links.